Discussion
Alois and Jeff,
Have you tried any of the VR table tennis games and do you think they could be useful for training?
Hi Nigel,
I haven't tried any of them so can't give you an opinion on them.
Has anyone else out there had a try and find them useful or otherwise?
The thickness of a table tennis table is the most important aspect of a table to ensure you get a true consistent bounce. Other things to consider are the net, portability, and storage space.
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Nemanja Jovanovic Posted 2 years ago
Eleven VR is highly realistic and full of players - more than 1,000,000 worldwide, including a worldwide (Elo based) ranking system The developers have implemented a great system that effectively negates the unavoidable delays you get from playing people on the other side of the world, as well as a very good simulation of spin/bounce/throw angle for your preferred rubber style. It's a bit tricky to set up at first, and not completely intuitive. The developers are due to release a fully overhauled user interface relatively soon.
Air resistance and table friction seem to be a touch off real world physics. Call it 95% accurate. Again, the next release is overhauling the physics engine to address that.
Nigel C Posted 2 years ago
Nemanja,
Interesting! I shall have to convince a younger relative to buy a VR headset so that I can have a go. I wonder if players make the same mistakes as in real life. Do you think it could be used for training or is it a gimmick?